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Races of Agarest

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12 Races of Agarest Created By the Gods

Here is a list of the races that were created by the 12 Gods of Agarest. Given that each of the 12 God created at least one race, it can be assumed that there are 12 races in total. If Dark and High Elves are part of a bigger race, it also can be considered there is one race that hasn't been revealed yet.

Gods and the Boundary races

Gods and Larvaes are both being that live in the Boundary zone. The Gods created the world of Agarest, while the Larvaes are similar to them but less powerful. Vessels are beings created to hold the power of a God and do their bidding.

Corrupted or Wild races

These are beings that have either being corrupted by something or are wild beast with humanoid feature. They are most often seen as enemies in random fights.

Goblins

Goblins are creatures of darkness usually found in small bands or tribes. They are submissive to orcs and gavrels, and are commonly used as cannon fodder. This category includes Goblins, Hobgoblins, Goblin Mages, and Goblin Kings.

Orcs

Orcs are larger and more dangerous than Goblins, though fewer in numbers. They may have great physical strength, but they also lack intelligence. Orcs, Bull Orcs, Orc Mages, and Orc Lords are some of the types of Orcs found in Agarest.

Garvels

These rarely-seen creatures have the strength and intelligence to force lesser dark creatures to do their bidding. They were created by Summerill by corrupting elves and high elves.

Beastmen

These half-human, half-animal creatures possess more animalistic features than the race of Neocoloms. Example are the Werecat or Cat Lady, which has catlike features but a human shape; or the Lycanthrope and Werewolf. Beastmen seem to possess much of their animal natures and their throats are incapable of human speech, merely uttering "meows" or "nya." Learned beastmen can understand human languages. Like the Neocoloms, Beastmen are very fast creatures capable of crossbreeding with humans. Children from these mixed pairs are called demihumans.

Demihumans

Demihumans are the offspring of humans and beastmen. Because intercourse between these races is considered perversion, these relationships are not considered acceptable in human society. The offspring usually must live in beastman tribes. Because of their dual breeding, demihumans have high intellect and suprisingly high inborn magic skills, thus making them capable and effective chieftains. Their appearance is more human than beastman, but their personality (inherited from their beastman ancestor) is brutal and impulsive. Demihumans do not create their own societies, as their kind is too rare. Because demihumans exist as halfbreeds, they can continue to breed with full humans or with beastmen. If either aspect becomes dominant in further progeny, offspring could become pureblood human or beastman.

Divine (Angels)

Divine (Angels) are remnants of previous gods' armies. Left behind after the wars, Divines formed small tribes and settled in places connected to their former masters, in hopes that the masters would return one day to provide them further reasons for existence. They are not aggresive by nature, but react hostilely when someone or something intrudes in their territories. Some settlements can be found in Mulan Gem Cave, where "holy" meteor ore (once used by the gods for their creations) is stored. As to be expected from former soldiers of gods, Divine are great warriors capable of flying, and can use humanoid equipment and advanced magic.

Gurgs

Larvae that have been corrupted by Summerill are called gurgs. With the sole exception of their leader, gurgs are deprived of free will, merely puppets forced to do Summerill's bidding.

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