Record of Agarest War 2, known as Agarest Senki 2 (アガレスト戦記2, Agaresuto Senki 2) in Japan, is a tactical role-playing game developed by Idea Factory and Red Entertainment. It was published in Japan by Compile Heart on November 18, 2010 for the PlayStation 3. It is the sequel to the 2007 game Record of Agarest War and the third game in the series.
One day, the world was enveloped by a mysterious blinding light. The destruction it caused was terrible, even as the light itself was sublime in its beauty, and it made those who witnessed the awesome display think of the unrestrained rage and fury of the divine.
The central continent, from where the light is believed to have originated from, went silent, while at the same time demons began to spread throughout the world like a plague. Amongst the survivors of the catastrophe, that fateful day became known as the "Day of Light."
Sometime after the events of the Day of Light, a young man by the name of Weiss, who had lost all memory of himself, encounters an enigmatic woman named Eva, who introduces herself as an Agent of the Divine. It is from her that Weiss learns that he has committed the grievous sin of deicide, and that in order for him to atone for his crime he is to become the "Vessel" in which the power of the divinity he had slaughtered will be stored. For it will be that power that will be used to resurrect the one whose life he stole.
The official site describes the following Record of Agarest War 2 lore:
The world of Agarest was brought forth by the twelve divine children of the ultimate god, Lenion.
Although it was meant to be a physical manifestation of the perfection of the god's ideals, relentless in-fighting eventual led to the division of light and darkness, corrupting their creation. It was out of this turmoil that the three great wars of the gods began.
The first war divided the world, and the gods themselves, between light and darkness.
The second war introduced chaos and strife into the world.
The third war saw the god of light defeat and imprison the gods of darkness.
While the gods of light were finally able to claim victory, it came at a terrible cost. The world they fought to protect was devastated by years of conflict and the races they had created were threatened with extinction. Overcome with grief and horror, they sacrificed their own bodies to not only replace the world they had destroyed and to seal the gods of darkness away, but to create a new species to replace the ones they had inadvertently slaughtered.
That new world is the Agarest of today.
Before they departed for their own realm, the gods of lights left groups known as "guardians" on each continent and entrusted them with the tasks of watching the "pillars" in which the dark gods were imprisoned. Since that time, they have continued to fulfill that duty. And although they were also given the responsibility of guiding and nurturing the new race, the guardian clans eventually grew estranged and isolated from the rest of the world's peoples.
Time continues to flow towards its incomprehensible end and several eons have passed since the rebirth of the world. The truth has been transformed into barely remembered legends teetering on the edge of irrelevancy, and the authority and influence of the guardian clans has all but faded away.
For those who betray the divine will pay for their sins in the space which separates salvation and damnation, as will their progeny...
The official site describes the following features:
The Agarest War "Extend" battle system has changed significantly in Record of Agarest War 2. Players can assign attacks to specific buttons, allowing them to control multiple party members simultaneously. It's basically Cross Edge.
Ultimate Strike: Ultimate Strikes are bonus attacks that are activated once you fulfill certain conditions. Taking advantage of your enemy's weaknesses as well as skillfully chaining together continuous attacks is the key to triggering an Ultimate Strike. If you time things right, you can take down even the strongest of enemies without worrying about be attacked in turn!
Formations: Your battle party will always fight from a Formation. Each character has their own unique formation and the formation used at the start of every battle will be that of your party's leader. Formations have different types of effects attached to them and every character who is a part of the formation will receive the benefits from those effects.
In addition, in order for a character to participate in an Extend Attack they must be a part of the party's current formation.
Ring Commands: There are seven actions that you can perform via Ring Commands. As battles will be paused until you confirm a command, take time to carefully considering your plan of attack before taking action.
These include Attack, Standby, Leader, EX Skill, Switch, Support, and Escape.
Wait and determining Action Order: Every skill has a Wait value attached to it that will increase every time the skill is used. The Wait value will determine when a character's turn will come around again once their current turn ends. The character with the lowest Wait value will have their turn come before any of the others.
This means that if a character's Wait value is low enough, they can sometimes perform consecutive actions. By paying attention to each of your party member's Wait value, it would be possible to take out an enemy without giving them the chance to retaliate.
You can reduce a character's Wait value by increasing their AGI or through equipment bonuses.
Overwait:Occasionally, a character will be allowed to act before their Wait value has been reduced. Should you continue to act, you might enter a state called Overwait. Once in this state, you won't be able to control that character, let alone participate in an extended attack, until their Wait value goes down to a certain level. Because Overwait significantly weighs down the forces of the entire party, one way to get around it is to hang back until the Wait value decreases while at the same time conserving AP.
Button Attributes: Set a skill for each button, and use AP to unleash a variety of attacks. Each button has a unique characteristic; the T button triggers a Burst attack move which throws an opponent in the air, the S button unleashes a Stun attack move which temporarily puts an opponent in an unconscious state, the X button performs a Down attack move which knocks down the target, and the C button fires off a versatile Ranged attack.
You can continue to attack until you run out of AP (Action Points). The longer you can continue to maintain a combo, the more damage you will inflict upon the targeted enemy.
One thing to keep in mind is that with the exception of the attacks triggered by the C button, only attacks that correspond to the target's current state of being. For example, if the target has been launched into the air with a Burst attack, only attacks performed by pressing either the S or C buttons will connect.
Original Skills: In addition to using basic attack skills to inflict damage on opponents, there are offensive skills known as Original Skills. Each character has a unique Original Skill that they can unleash for serious damage by pressing either the L1 or R1 buttons. These types of attacks require both AP and special technique points to use. When you reduce an opponent's break value to zero, you will earn one special technique point, also known as an Ultimate Point (UP). Even if you fail to break through a target's guard, half of the Ultimate Gauge will roll over to the next turn.
Three Types of Battle Bonuses: When attacking with skills, taking special actions will get you various bonuses like AP and SP, as well as Wait reductions. These bonuses include: Motion Bonus, Limit Bonus, and Strike Bonus.
There are many changes and improvements from the original Agarest games.
- There are only 3 generations in this game.
- There are 18 members in this game. 7 in the First Generation, 6 in the Second Generation, 5 in the Third Generation.
- Featured in the game, Trinity Universe, Agarest uses the AAA (Active Animation Adventure) system. It is more fluid than Agarest War Zero.
- Party members now have relationship rating.
- Only up to 4 Party Members can be on the field instead of 6.
- Party Members who are not in play will still receive EXP Points.
- You can switch the Party Members on the field using the Leader command.
- PP (Party Points) can now be distributed to two new categories called Dex (Dexterity, which replaces Luck) and Mnd (Mind, which affects your Resistance)
- When you level up, most of the PP you receive are automatically distributed but you can still retract them if necessary.
- First Agarest game where you can choose any bride regardless of relationship level.
- You can travel the World Map like normal RPG games, while travese points still uses the point to point map.
- Battle System has been changed to the system simlair to the game, Cross Edge, uses.
- EX Skills are now called Original Skills.
- Will Power has been removed, EX Skills replaces Will Power.
- EP has been removed, everything EP was used for now use gold.
- Certain CGs are not still images, and become moving and more active.
- First Agarest game to feature minigames that can be played with the Playstation Move.
- First Agarest game that capable of traveling all 5 Continents during the First Generation.
- Now uses HD Sprites instead of Standard Sprites.
- Agarest 2 now features an "active grid-based battle system."
- The game features several mini-games, including one that uses the PlaystationMovie for Bathtub, Shiatsu, and Massage mini-games.
Reference to other gamesEdit
Many people have said that this game is not related to the previous games. While this might true to some degree, this game make many reference to the games, indicating that this is at least a small sequel to the game. It may be possible that this is set in a parallel universe of similar origins.
Here a list of some of the references given. (Some spoilers are given).
- The Golden sword used to seal Choas that Weiss pulls is a reference to the golden sword that Leonhardt and co. used to kill the god in the first game.
- Faz make a comment that high elves are extinct, with the exception of Fiona. It was also said in the first game that High Elves were indeed dying out and near extinction.
- Fiona mention that before she fell sleep, she used to visit a old Ryulent and Rem Lorient. This might be a reference to Thrisasaz and Apli. If one was to speculate, this could also indicate that she is related to Alice and that she is ten of thousand of years old.
- Faz said that golbins and orcs although don't work together for centuries they did in the past. This could be a reference to the first 2 games.
- More to come as I play the game.
Limited Edition PackEdit
- Inflatable Felenne Doll
- Compressed 8" x 12" Hand Towel
- Collectible Artbook titled "Heroic Trials from the Land of Agarest".